1.2 碰撞检测

master
2021744738 1 year ago
parent a84dfdb7c2
commit bd7597a2bb

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@ -616,6 +616,7 @@
<Compile Include="Assets\BuildSystem\Data\PlaceObject_SO.cs" />
<Compile Include="Assets\BuildSystem\Scripts\BuildSystemManager.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Car.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarCollision.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarController.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Grid.cs" />
<Compile Include="Assets\BuildSystem\Scripts\LogicGridExtensions.cs" />

@ -67,6 +67,7 @@
<Compile Include="Assets\BuildSystem\Data\PlaceObject_SO.cs" />
<Compile Include="Assets\BuildSystem\Scripts\BuildSystemManager.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Car.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarCollision.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarController.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Grid.cs" />
<Compile Include="Assets\BuildSystem\Scripts\LogicGridExtensions.cs" />

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@ -92,14 +92,14 @@ namespace BuildSystem
CreatePlaceSpecial(w[0], 0, 0);
CreatePlaceSpecial(h2, 1, 0);
CreatePlaceSpecial(h2, 2, 0);
CreatePlaceSpecial(t2up, 3, 0);
CreatePlaceSpecial(h2, 4, 0);
CreatePlaceSpecial(h2, 3, 0);
CreatePlaceSpecial(t2up, 4, 0);
CreatePlaceSpecial(h2, 5, 0);
CreatePlaceSpecial(h2, 6, 0);
CreatePlaceSpecial(h2, 7, 0);
CreatePlaceSpecial(h2, 8, 0);
CreatePlaceSpecial(h2, 9, 0);
CreatePlaceSpecial(t2up, 10, 0);
CreatePlaceSpecial(t2up, 9, 0);
CreatePlaceSpecial(h2, 10, 0);
CreatePlaceSpecial(h2, 11, 0);
CreatePlaceSpecial(h2, 12, 0);
CreatePlaceSpecial(w[3], 13, 0);
@ -107,22 +107,22 @@ namespace BuildSystem
CreatePlaceSpecial(w[1], 0, 7);
CreatePlaceSpecial(h2, 1, 7);
CreatePlaceSpecial(h2, 2, 7);
CreatePlaceSpecial(t2down, 3, 7);
CreatePlaceSpecial(h2, 4, 7);
CreatePlaceSpecial(h2, 3, 7);
CreatePlaceSpecial(t2down, 4, 7);
CreatePlaceSpecial(h2, 5, 7);
CreatePlaceSpecial(h2, 6, 7);
CreatePlaceSpecial(h2, 7, 7);
CreatePlaceSpecial(h2, 8, 7);
CreatePlaceSpecial(h2, 9, 7);
CreatePlaceSpecial(t2down, 10, 7);
CreatePlaceSpecial(t2down, 9, 7);
CreatePlaceSpecial(h2, 10, 7);
CreatePlaceSpecial(h2, 11, 7);
CreatePlaceSpecial(h2, 12, 7);
CreatePlaceSpecial(w[2], 13, 7);
CreatePlaceSpecial(v2, 0, 1);
CreatePlaceSpecial(t2right, 0, 2);
CreatePlaceSpecial(v2, 0, 3);
CreatePlaceSpecial(v2, 0, 2);
CreatePlaceSpecial(t2right, 0, 3);
CreatePlaceSpecial(v2, 0, 4);
CreatePlaceSpecial(v2, 0, 5);
CreatePlaceSpecial(v2, 0, 6);
@ -131,32 +131,32 @@ namespace BuildSystem
CreatePlaceSpecial(v2, 13, 1);
CreatePlaceSpecial(v2, 13, 2);
CreatePlaceSpecial(v2, 13, 3);
CreatePlaceSpecial(v2, 13, 4);
CreatePlaceSpecial(t2left, 13, 5);
CreatePlaceSpecial(t2left, 13, 4);
CreatePlaceSpecial(v2, 13, 5);
CreatePlaceSpecial(v2, 13, 6);
//特殊建筑
gridMap[1][3].isPlace = true;
gridMap[7][5].isPlace = true;
gridMap[5][2].isPlace = true;
gridMap[2][4].isPlace = true;
gridMap[7][6].isPlace = true;
gridMap[5][3].isPlace = true;
gridMap[8][2].isPlace = true;
gridMap[11][4].isPlace = true;
gridMap[11][3].isPlace = true;
gridMap[1][3].gridType = GridType.Special;
gridMap[7][5].gridType = GridType.Special;
gridMap[5][2].gridType = GridType.Special;
gridMap[2][4].gridType = GridType.Special;
gridMap[7][6].gridType = GridType.Special;
gridMap[5][3].gridType = GridType.Special;
gridMap[8][2].gridType = GridType.Special;
gridMap[11][4].gridType = GridType.Special;
gridMap[11][3].gridType = GridType.Special;
AddGridInfo(3, 0);
AddGridInfo(10, 0);
AddGridInfo(3, 7);
AddGridInfo(10, 7);
AddGridInfo(0, 2);
AddGridInfo(13, 5);
AddGridInfo(4, 0);
AddGridInfo(9, 0);
AddGridInfo(4, 7);
AddGridInfo(9, 7);
AddGridInfo(0, 3);
AddGridInfo(13, 4);
}
void AddGridInfo(int x, int y)
@ -369,14 +369,14 @@ namespace BuildSystem
private void Update()
{
////更新格子的相邻道路
//for (int i = 0; i < mapSize.x; i++)
//{
// for (int j = 0; j < mapSize.y; j++)
// {
// gridMap[i][j].InitGround();
// }
//}
//更新格子的相邻道路
for (int i = 0; i < mapSize.x; i++)
{
for (int j = 0; j < mapSize.y; j++)
{
gridMap[i][j].InitGround();
}
}
if (!oneStageEnd)
{
@ -455,10 +455,6 @@ namespace BuildSystem
redGreenLightEnd = true;
Debug.Log("红绿灯放置阶段结束");
UIManager.Instance.TwoStageEnd();
StartCoroutine(Wait(()=> {
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
},2f));
}
}
}

@ -74,7 +74,6 @@ namespace BuildSystem
if (raycastHit.collider.tag == "CarFr")
{
isCanMove = false;
//stupT += Time.deltaTime;
}
else {
isCanMove = true;
@ -103,10 +102,15 @@ namespace BuildSystem
//停止运动销毁
//if (stupT > 15)
//if (!isCanMove)
//{
// CarController.Instance.number--;
// if (raycastHit.collider.tag == "CarFr")
// {
// if (Vector3.Distance(transform.position, raycastHit.collider.gameObject.transform.position) < 5f)
// {
// Destroy(gameObject);
// }
// }
//}
}
@ -243,5 +247,7 @@ namespace BuildSystem
now = new Vector2Int(nextGird.x, nextGird.z);
isMoveEnd = true;
}
}
}

@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace BuildSystem
{
public class CarCollision : MonoBehaviour
{
public GameObject errorPre;
public GameObject error=null;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "CarFw")
{
if (error!=null) return;
error = Instantiate(errorPre, (transform.position + other.transform.position) * 0.5f, Quaternion.identity);
error.transform.localEulerAngles += new Vector3(90, 0, 0);
error.transform.position += new Vector3(0, 5, 0);
StartCoroutine(Wait(()=> {
ClearError();
},5f));
Debug.Log("撞车");
}
}
IEnumerator Wait(Action action,float t) {
yield return new WaitForSeconds(t);
action();
}
void ClearError()
{
Destroy(error);
CarController.Instance.ClearCar(transform.parent.GetComponent<Car>());
}
}
}

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@ -24,8 +24,8 @@ namespace BuildSystem
void Start()
{
birth.Add(new Vector2Int(0 , 2));
birth.Add(new Vector2Int(10, 0));
birth.Add(new Vector2Int(13, 5));
birth.Add(new Vector2Int(13, 3));
//birth.Add(new Vector2Int(13, 4));
}
/// <summary>
@ -68,8 +68,16 @@ namespace BuildSystem
}
}
public void ClearCar(Car car) {
allCar.Remove(car);
Destroy(car.gameObject);
number--;
}
public void CarNumberChange(float num) {
carNumber = (int)(num * 70) + 30;
carNumber = (int)(num * 30) + 30;
}
}
}

@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
namespace BuildSystem
{
public class UIManager : MonoSingleton<UIManager>
@ -32,6 +33,9 @@ namespace BuildSystem
carRun.onClick.AddListener(()=> {
CarController.Instance.StartCreateCar();
carRun.gameObject.SetActive(false);
StartCoroutine(Wait(()=> {
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
},30f));
});
carSlider.onValueChanged.AddListener(CarController.Instance.CarNumberChange);
@ -71,5 +75,13 @@ namespace BuildSystem
obj.GetComponent<RenderRawImg>().renderGrid = renderGrid;
}
}
IEnumerator Wait(Action action, float t)
{
yield return new WaitForSeconds(t);
action();
}
}
}

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<Reference Include="UnityEditor.UI">
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@ -673,12 +673,12 @@
<Reference Include="System.Xml.Serialization">
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<Reference Include="UnityEngine.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEditor.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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@ -868,12 +868,12 @@
<Reference Include="Boo.Lang">
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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<Reference Include="UnityEditor.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<Reference Include="UnityEngine.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEditor.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<ProjectReference Include="Unity.Timeline.csproj">

@ -684,12 +684,12 @@
<Reference Include="System.Xml.Serialization">
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

@ -639,12 +639,12 @@
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEditor.UI">
<HintPath>D:/UnityProject/Project/xf/Place/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UnityEditor.TestRunner.csproj">

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