first commit

main
xzy 6 months ago
parent 80d2a08489
commit f025ee56a0

@ -264,34 +264,81 @@ def monster_fight_time_now():
def map_now(): def map_now():
if map_id==0: if map_id==0:
map_0() map_0()
if map_id==1: elif map_id==1:
map_1() map_1()
if map_id==2: elif map_id==2:
map_2() map_2()
if map_id==3: else:
map_3() map_3()
print(f"当前区域:{map_name}") print(f"当前区域:{map_name}")
def map_find(): def map_find():
global map_id global map_id
map_id=int(input("")) map_id=int(input(""))
def map_0(): def map_0():
global global Characher_id
global map_id global map_id
map_id=0
global map_name global map_name
map_id=0
map_name="雅家" map_name="雅家"
global Characher_id
if Characher_id==1: if Characher_id==1:
home_thing_id=random.randint(1,3) home_thing_id=random.randint(1,4)
if home_thing_id==1:
NPC_name="拾羽凝"
print("拾羽凝正坐在沙发上笑盈盈地看着你")
elif home_thing_id==2:
NPC_name="雅行苍"
print("雅行苍在客厅凭空一握,仿佛手中真的出现了剑,舞得虎虎生风")
elif home_thing_id==3:
NPC_name="雅羽千晹"
print("雅羽千晹正在鼓捣显像手表里的东西")
else:
NPC_name = "漓音"
print("漓音正躺在沙发上不知道想些什么")
active_id=eval(input("接下来应该做什么呢......"))
print("1.和{}对话".format(NPC_name))
if active_id==1 and home_thing_id==1:
yuning_say=random.randint(1, 2)
if yuning_say == 1:
print("拾羽凝:千曈~快过来给我抱抱~")
print("雅羽千曈:别再把我当小孩子了!")
elif yuning_say == 2:
print("拾羽凝:出门在外要好好保护自己哦~")
print("雅羽千曈:知道了妈妈~")
if active_id == 1 and home_thing_id==2:
xingcang_say=random.randint(1,2)
if xingcang_say==1:
print("雅行苍:千曈吗......在外面注意安全")
print("雅羽千曈:知道了爸爸~")
elif xingcang_say == 2:
print("雅行苍:遇到了什么事了要及时跟我说。")
print("雅羽千曈:知道了知道了~")
elif active_id==1 and home_thing_id==3 :
print("雅羽千晹:别指望我跟你去干坏事哦。")
print("雅羽千曈:别对我产生这种固有印象啊!")
elif active_id==1 and home_thing_id==4:
rin_say=random.randint(1,4)
if rin_say==1:
print("漓音:曈。(拿出棒棒糖)")
print("雅羽千曈:欸?谢谢!")
if rin_say==2:
print("漓音:(拿出苹果)")
print("雅羽千曈:欸?谢谢!")
if rin_say==3:
print("漓音:真的愿意......成为我的鸦吗?")
print("雅羽千曈:嗯......这个嘛......以后再说吧~")
print("1.离开家") print("1.离开家")
print("2.拾羽凝正坐在沙发上笑盈盈地看着你")
def map_1():
global map_id
global map_name
map_id=1
map_name="星河镇"
def map_2():
global map_id
global map_name
map_id=2
map_name="平原"
def fight(): def fight():
t=True t=True
global Characher_name global Characher_name
@ -363,7 +410,7 @@ def map_find():
global MAP_NO global MAP_NO
if MAP_NO==0: if MAP_NO==0:
home_find=0 home_find=0
home_find=eval(input("请选择你要探索的")) home_find=eval(input("请选择你要探索的区域"))
def return_fight_zero(): def return_fight_zero():
global Characher_skill_name global Characher_skill_name
Characher_skill_name=0 Characher_skill_name=0
@ -440,7 +487,8 @@ if choose_begin==1:
fight() fight()
if game_continue==1: if game_continue==1:
print("看来你已经熟悉游戏的大致流程了,接下来就开始你的冒险吧") print("看来你已经熟悉游戏的大致流程了,接下来就开始你的冒险吧")
#map_find() map_0()
map_find()
else: else:
print("是吗......那下次再见") print("是吗......那下次再见")
else: else:

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