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69 lines
1.4 KiB
69 lines
1.4 KiB
5 months ago
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try:
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from ctypes import c_float
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except ImportError:
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pass
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import pyglet.gl as pgl
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from math import sqrt as _sqrt, acos as _acos
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def cross(a, b):
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return (a[1] * b[2] - a[2] * b[1],
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a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0])
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def dot(a, b):
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
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def mag(a):
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return _sqrt(a[0]**2 + a[1]**2 + a[2]**2)
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def norm(a):
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m = mag(a)
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return (a[0] / m, a[1] / m, a[2] / m)
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def get_sphere_mapping(x, y, width, height):
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x = min([max([x, 0]), width])
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y = min([max([y, 0]), height])
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sr = _sqrt((width/2)**2 + (height/2)**2)
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sx = ((x - width / 2) / sr)
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sy = ((y - height / 2) / sr)
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sz = 1.0 - sx**2 - sy**2
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if sz > 0.0:
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sz = _sqrt(sz)
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return (sx, sy, sz)
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else:
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sz = 0
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return norm((sx, sy, sz))
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rad2deg = 180.0 / 3.141592
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def get_spherical_rotatation(p1, p2, width, height, theta_multiplier):
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v1 = get_sphere_mapping(p1[0], p1[1], width, height)
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v2 = get_sphere_mapping(p2[0], p2[1], width, height)
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d = min(max([dot(v1, v2), -1]), 1)
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if abs(d - 1.0) < 0.000001:
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return None
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raxis = norm( cross(v1, v2) )
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rtheta = theta_multiplier * rad2deg * _acos(d)
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pgl.glPushMatrix()
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pgl.glLoadIdentity()
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pgl.glRotatef(rtheta, *raxis)
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mat = (c_float*16)()
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pgl.glGetFloatv(pgl.GL_MODELVIEW_MATRIX, mat)
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pgl.glPopMatrix()
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return mat
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