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@ -19,8 +19,7 @@ static void see_lamp_flicker(struct obj *, const char *);
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static void lantern_message(struct obj *);
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static void lantern_message(struct obj *);
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static void cleanup_burn(ANY_P *, long);
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static void cleanup_burn(ANY_P *, long);
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/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
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for timeout countdown, where most won't occur in normal play */
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static const struct propname {
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static const struct propname {
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int prop_num;
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int prop_num;
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const char *prop_name;
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const char *prop_name;
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