|  |  | @ -19,8 +19,7 @@ static void see_lamp_flicker(struct obj *, const char *); | 
			
		
	
		
		
			
				
					
					|  |  |  | static void lantern_message(struct obj *); |  |  |  | static void lantern_message(struct obj *); | 
			
		
	
		
		
			
				
					
					|  |  |  | static void cleanup_burn(ANY_P *, long); |  |  |  | static void cleanup_burn(ANY_P *, long); | 
			
		
	
		
		
			
				
					
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					|  |  |  | /* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
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					|  |  |  |    for timeout countdown, where most won't occur in normal play */ |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | static const struct propname { |  |  |  | static const struct propname { | 
			
		
	
		
		
			
				
					
					|  |  |  |     int prop_num; |  |  |  |     int prop_num; | 
			
		
	
		
		
			
				
					
					|  |  |  |     const char *prop_name; |  |  |  |     const char *prop_name; | 
			
		
	
	
		
		
			
				
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