parent
f72a36f8ac
commit
740de8527a
@ -0,0 +1,19 @@
|
||||
import pygame,sys,random,time
|
||||
from pygame.color import THECOLORS
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode([640,480])
|
||||
screen.fill([255,255,255])
|
||||
for i in range(100):
|
||||
width = random.randint(0,250)
|
||||
height = random.randint(0,100)
|
||||
top = random.randint(0,400)
|
||||
left = random.randint(0,500)
|
||||
color_name = random.choice(THECOLORS.keys())
|
||||
color = THECOLORS[color_name]
|
||||
pygame.draw.rect(screen,color,[left,top,width,height],3)
|
||||
pygame.time.delay(80)
|
||||
pygame.display.flip()
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit()
|
@ -0,0 +1,13 @@
|
||||
import pygame,sys
|
||||
pygame.init()
|
||||
dots = [[221, 432],[225, 331],[133, 342],[141, 310],[51, 230],[74,217],[58,153],[114,164],[123,135],[176,190],[159,77],
|
||||
[193,93],[230,28],[267,93],[301,77],[284,190],[327,135],[336,164],[402,153],[386,217],[409,230],[319,310],[327,342],
|
||||
[233,311],[237,432]]
|
||||
screen = pygame.display.set_mode([640,480])
|
||||
screen.fill([225,225,225])
|
||||
pygame.draw.lines(screen,[255,0,0],True,dots,2)
|
||||
pygame.display.flip()
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit()
|
@ -0,0 +1,45 @@
|
||||
import pygame,sys
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode([640,480])
|
||||
background = pygame.Surface(screen.get_size())
|
||||
background.fill([255,255,255])
|
||||
clock = pygame.time.Clock()
|
||||
delay = 100
|
||||
interval = 50
|
||||
pygame.key.set_repeat(delay,interval)
|
||||
class Ball(pygame.sprite.Sprite):
|
||||
def __init__(self,image_file,speed,location):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.image = pygame.image.load(image_file)
|
||||
self.rect = self.image.get_rect()
|
||||
self.rect.left,self.rect.top = location
|
||||
self.speed = speed
|
||||
def move(self):
|
||||
if self.rect.left <= screen.get_rect().left or self.rect.right >= screen.get_rect().right:
|
||||
self.speed[0] = - self.speed[0]
|
||||
newpos = self.rect.move(self.speed)
|
||||
self.rect = newpos
|
||||
|
||||
myball = Ball("./bg_img/no.png",[10,0],[20,20])
|
||||
held_town = False
|
||||
while 1:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit()
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_UP:
|
||||
myball.rect.top = myball.rect.top - 10
|
||||
elif event.key == pygame.K_DOWN:
|
||||
myball.rect.top = myball.rect.top + 10
|
||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||
held_town = True
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
held_town = False
|
||||
elif event.type == pygame.MOUSEMOTION:
|
||||
if held_town:
|
||||
myball.rect.center = event.pos
|
||||
clock.tick(10)
|
||||
screen.blit(background,[0,0])
|
||||
myball.move()
|
||||
screen.blit(myball.image,myball.rect)
|
||||
pygame.display.flip()
|
Loading…
Reference in new issue