parent
f72a36f8ac
commit
740de8527a
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import pygame,sys,random,time
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from pygame.color import THECOLORS
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pygame.init()
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screen = pygame.display.set_mode([640,480])
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screen.fill([255,255,255])
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for i in range(100):
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width = random.randint(0,250)
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height = random.randint(0,100)
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top = random.randint(0,400)
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left = random.randint(0,500)
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color_name = random.choice(THECOLORS.keys())
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color = THECOLORS[color_name]
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pygame.draw.rect(screen,color,[left,top,width,height],3)
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pygame.time.delay(80)
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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import pygame,sys
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pygame.init()
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dots = [[221, 432],[225, 331],[133, 342],[141, 310],[51, 230],[74,217],[58,153],[114,164],[123,135],[176,190],[159,77],
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[193,93],[230,28],[267,93],[301,77],[284,190],[327,135],[336,164],[402,153],[386,217],[409,230],[319,310],[327,342],
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[233,311],[237,432]]
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screen = pygame.display.set_mode([640,480])
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screen.fill([225,225,225])
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pygame.draw.lines(screen,[255,0,0],True,dots,2)
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pygame.display.flip()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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import pygame,sys
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pygame.init()
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screen = pygame.display.set_mode([640,480])
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background = pygame.Surface(screen.get_size())
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background.fill([255,255,255])
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clock = pygame.time.Clock()
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delay = 100
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interval = 50
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pygame.key.set_repeat(delay,interval)
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class Ball(pygame.sprite.Sprite):
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def __init__(self,image_file,speed,location):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.load(image_file)
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self.rect = self.image.get_rect()
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self.rect.left,self.rect.top = location
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self.speed = speed
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def move(self):
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if self.rect.left <= screen.get_rect().left or self.rect.right >= screen.get_rect().right:
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self.speed[0] = - self.speed[0]
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newpos = self.rect.move(self.speed)
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self.rect = newpos
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myball = Ball("./bg_img/no.png",[10,0],[20,20])
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held_town = False
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while 1:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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myball.rect.top = myball.rect.top - 10
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elif event.key == pygame.K_DOWN:
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myball.rect.top = myball.rect.top + 10
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elif event.type == pygame.MOUSEBUTTONDOWN:
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held_town = True
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elif event.type == pygame.MOUSEBUTTONUP:
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held_town = False
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elif event.type == pygame.MOUSEMOTION:
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if held_town:
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myball.rect.center = event.pos
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clock.tick(10)
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screen.blit(background,[0,0])
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myball.move()
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screen.blit(myball.image,myball.rect)
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pygame.display.flip()
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