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@ -0,0 +1,495 @@
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import os
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import sys
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import numpy
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import random
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import pygame
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"""
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Form(): 窗口的设置
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Action(): 用户行为: 按键/鼠标
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InitGame(): 游戏初始化
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CreatNum(): 随机在一个位置生成一个数
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GetEmpty(): 获取空白方格
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MoveUp(): 向上移动
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MoveDown(): 向下移动
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MoveLeft(): 向左移动
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MoveRight(): 向右移动
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JudgeGameOver(): 判断游戏是否结束
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JudgeGameSuccess(): 判断游戏是否成功
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Paint(): 绘制表格
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"""
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class Game2048(object):
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# 初始化函数
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def __init__(self, screen_width, screen_height, block_gap, block_size, block_arc):
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"""
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:param screen_width: Width of the form
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:param screen_height: Height of the form
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:param block_gap: Gap between two blocks
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:param block_size: Size of a block
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:param size: Dimension of matrix
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:param martix: Zero matrix
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:param is_over: Sign of the end of the game
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:param is_success: Sign of the success of the game
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:param form: The form
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:param score: score
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:param title_font: Title type and size of form
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:param score_font: Scores type and size
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:param tips_font: Tips type and type
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:param font: The numberes
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:param isadd: Add number or not
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"""
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""" 窗口 """
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self.screen_width = screen_width # 窗口的宽 400
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self.screen_height = screen_height # 窗口的高 500
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self.block_gap = block_gap # 方块间隙 10
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self.block_size = block_size # 方块大小 86
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self.block_arc = block_arc # 方块的弧度
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self.size = 4 # 矩阵 4 * 4
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self.martix = [] # 初始化矩阵 4 * 4 的 0 矩阵
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self.form = ''
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""" 其他 """
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self.is_over = False # 游戏是否结束
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self.is_success = False # 游戏是否成功
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self.score = 0 # 分数
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self.isadd = True # 是否添加数字
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self.block_color = { # 方块颜色
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0: (205, 193, 180),
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2: (238, 228, 218),
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4: (237, 224, 200),
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8: (242, 177, 121),
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16: (245, 149, 99),
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32: (246, 124, 95),
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64: (246, 94, 59),
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128: (237, 207, 114),
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256: (237, 204, 97),
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512: (237, 200, 80),
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1024: (237, 197, 63),
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2048: (237, 194, 46)
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}
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self.nums_color = {
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# 0: (0, 0, 0),
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0: (205, 193, 180),
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2: (0, 0, 0),
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4: (0, 0, 0),
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8: (255, 255, 255),
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16: (255, 255, 255),
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32: (255, 255, 255),
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64: (255, 255, 255),
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128: (255, 255, 255),
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256: (255, 255, 255),
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512: (255, 255, 255),
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1024: (255, 255, 255),
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2048: (255, 255, 255)
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}
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""" 字体 """
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self.title_font = '' # 窗口标题字体类型及大小: 2048
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self.score_font = '' # 分数字体类型及大小
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self.tips_font = '' # 说明字体类型及大小
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self.font = '' # 数字字体
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# 窗口的设置
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def Form(self):
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"""
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init(): 初始化所有导入的 pygame 模块
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display.set_caption(title): 设置窗口的标题
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display.set_mode(): 初始化一个准备显示的窗口或屏幕
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display.update(): 使绘制的显示到窗口上
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"""
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pygame.init() # 初始化所有导入的 pygame 模块
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pygame.display.set_caption("Game2048") # 窗口标题
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os.environ['SDL_VIDEO_CENTERED'] = '1' # 窗口居中显示
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self.form = pygame.display.set_mode([self.screen_width, self.screen_height], 0, 0) # 窗口大小
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self.InitGame() # 矩阵的初始化
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while True:
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self.Action() # 用户行为: 按键/鼠标
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self.Paint() # 表格绘制
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pygame.display.update() # 使绘制的显示到窗口上
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# 用户行为: 按键/鼠标
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def Action(self):
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for event in pygame.event.get(): # pygame.event.get(): 获取所有消息并将其从队列中删除
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if event.type == pygame.QUIT: # pygame.QUIT: 窗口右上角的红 ×
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sys.exit() # sys.exit()函数是通过抛出异常的方式来终止进程的
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elif event.type == pygame.KEYDOWN:
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"""
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pygame.KEYDOWN 按下键盘时
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pygame.KEYUP 释放键盘时
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"""
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"""
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K_ESCAPE: ESC
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K_UP: ↑
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K_DOWN: ↓
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K_LEFT: ←
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K_RIGHT: →
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"""
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""" 重新开始游戏 """
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if event.key == pygame.K_ESCAPE:
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# print('ESC')
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self.InitGame() # 游戏初始化
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""" ↑ """
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if event.key == pygame.K_UP and self.is_over == False:
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# print('UP')
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self.MoveUp()
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# self.CreatNum()
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""" ↓ """
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if event.key == pygame.K_DOWN and self.is_over == False:
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# print('DOWN')
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self.MoveDown()
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# self.CreatNum()
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""" ← """
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if event.key == pygame.K_LEFT and self.is_over == False:
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# print('LEFT')
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self.MoveLeft()
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# self.CreatNum()
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""" → """
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if event.key == pygame.K_RIGHT and self.is_over == False:
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# print('RIGHT')
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self.MoveRight()
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# self.CreatNum()
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# 游戏初始化
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def InitGame(self):
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self.score = 0
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self.is_over = False
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self.is_success = False
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self.martix = numpy.zeros([self.size, self.size])
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# 随机生成两个数
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for i in range(2):
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self.isadd = True
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self.CreatNum()
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# 随机在一个位置生成一个数
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def CreatNum(self):
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list = self.GetEmpty() # 获取空白方格下标
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if list and self.isadd:
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""" 随机生成的数字 """
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# 2, 4出现概率3:1
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# random.randint(m, n): 随机生成[m, n]
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value = 4 if random.randint(0, 3) % 3 == 0 else 2
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""" 获取随机位置下标 """
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x, y = random.sample(list, 1)[0]
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""" 在随机位置上生成随机数字 """
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self.martix[x][y] = value
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self.isadd = False
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# print('CreatNum: {}'.format(value), (x, y))
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# print(self.martix)
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# 获取空白方格
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def GetEmpty(self):
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list = []
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for i in range(4):
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for j in range(4):
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if self.martix[i][j] == 0:
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list.append([i, j])
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return list
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# 向上移动
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def MoveUp(self):
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# print('up')
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""" Move Up """
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"""
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向上移动,只需考虑第二行到第四行
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共分为两种情况:
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1、当前数字上边无空格,即上边值不为 0
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a. 当前数字与上边数字相等,合并
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b. 当前数字与上边数字不相等,continue
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2、当前数字上边有空格,即上边值为 0, 上移
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"""
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for j in range(4):
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index = 0
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for i in range(1, 4):
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if self.martix[i][j] > 0:
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if self.martix[i][j] == self.martix[index][j]:
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# 当前数字 == 上边数字
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""" 分数: 当前数字 + 上边数字
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数值: 上边数字 = 上边数字 + 当前数字, 当前数字 = 0 """
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self.score += self.martix[i][j] + self.martix[index][j]
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self.martix[index][j] = self.martix[i][j] + self.martix[index][j]
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self.martix[i][j] = 0
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index += 1
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self.isadd = True
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# 当前数字与上边数字不相等,continue 可以省略不写
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elif self.martix[index][j] == 0:
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# 当前数字上边有0
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""" 分数: 不变
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数值: 上边数字 = 当前数字, 当前数字 = 0 """
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self.martix[index][j] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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else:
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index += 1
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if self.martix[index][j] == 0:
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# index相当于慢指针,j相当于快指针
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# 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
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# 上边数字 = 0
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""" 分数: 不变
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数值: 上边数字 = 当前数字, 当前数字 = 0 """
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self.martix[index][j] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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# print('up')
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# print(self.martix)
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# 向下移动
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def MoveDown(self):
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# print('down')
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""" Move Down """
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"""
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向下移动,只需考虑第一列到第三列
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共分为两种情况:
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1、当前数字下边无空格,即下边值不为 0
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a. 当前数字与下边数字相等,合并
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b. 当前数字与下边数字不相等,continue
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2、当前数字下边有空格,即下边值为 0, 下移
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"""
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for j in range(4):
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index = 3
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for i in range(2, -1, -1):
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if self.martix[i][j] > 0:
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if self.martix[i][j] == self.martix[index][j]:
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# 当前数字 == 下边数字
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""" 分数: 当前数字 + 下边数字
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数值: 下边数字 = 下边数字 + 当前数字, 当前数字 = 0 """
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self.score += self.martix[i][j] + self.martix[index][j]
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self.martix[index][j] = self.martix[i][j] + self.martix[index][j]
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self.martix[i][j] = 0
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index -= 1
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self.isadd = True
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# 当前数字与下边数字不相等,continue 可以省略不写
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elif self.martix[index][j] == 0:
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# 当前数字下边有0
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""" 分数: 不变
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数值: 下边数字 = 当前数字, 当前数字 = 0 """
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self.martix[index][j] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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else:
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index -= 1
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if self.martix[index][j] == 0:
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# index相当于慢指针,j相当于快指针
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# 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
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# 下边数字 = 0
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""" 分数: 不变
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数值: 下边数字 = 当前数字, 当前数字 = 0 """
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self.martix[index][j] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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# print('down')
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# print(self.martix)
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# 向左移动
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def MoveLeft(self):
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# print('left')
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"""
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Move Left
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"""
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"""
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向左移动,只需考虑第二列到第四列
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共分为两种情况:
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1、当前数字左边无空格,即左边值不为 0
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a. 当前数字与左边数字相等,合并
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b. 当前数字与左边数字不相等,continue
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2、当前数字左边有空格,即左边值为 0, 左移
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"""
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for i in range(4):
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index = 0
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for j in range(1, 4):
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if self.martix[i][j] > 0:
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if self.martix[i][j] == self.martix[i][index]:
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# 当前数字 == 左边数字
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""" 分数: 当前数字 + 左边数字
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数值: 左边数字 = 左边数字 + 当前数字, 当前数字 = 0 """
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self.score += self.martix[i][j] == self.martix[i][index]
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self.martix[i][index] = self.martix[i][j] + self.martix[i][index]
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self.martix[i][j] = 0
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index += 1
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self.isadd = True
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# 当前数字与左边数字不相等,continue 可以省略不写
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elif self.martix[i][index] == 0:
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# 当前数字左边有0
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""" 分数: 不变
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数值: 左边数字 = 当前数字, 当前数字 = 0 """
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self.martix[i][index] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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else:
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index += 1
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if self.martix[i][index] == 0:
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# index相当于慢指针,j相当于快指针
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# 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
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# 左边数字 = 0
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""" 分数: 不变
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数值: 左边数字 = 当前数字, 当前数字 = 0 """
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self.martix[i][index] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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# print('left')
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# print(self.martix)
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# 向右移动
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def MoveRight(self):
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# print('right')
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"""
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Move Right
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"""
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"""
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向右移动,只需考虑第一列到第三列
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共分为两种情况:
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1、当前数字右边无空格,即右边值不为 0
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a. 当前数字与右边数字相等,合并
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b. 当前数字与右边数字不相等,continue
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2、当前数字右边有空格,即右边值为 0, 右移
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"""
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for i in range(4):
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index = 3
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for j in range(2, -1, -1):
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if self.martix[i][j] > 0:
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if self.martix[i][j] == self.martix[i][index]:
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# 当前数字 == 右边数字
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""" 分数: 当前数字 + 右边数字
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数值: 右边数字 = 右边数字 + 当前数字, 当前数字 = 0 """
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self.score += self.martix[i][j] + self.martix[i][index]
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self.martix[i][index] = self.martix[i][j] + self.martix[i][index]
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self.martix[i][j] = 0
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index -= 1
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self.isadd = True
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# 当前数字与左边数字不相等,continue 可以省略不写
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elif self.martix[i][index] == 0:
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# 当前数字右边有0
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|
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""" 分数: 不变
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数值: 右边数字 = 当前数字, 当前数字 = 0 """
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self.martix[i][index] = self.martix[i][j]
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self.martix[i][j] = 0
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self.isadd = True
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else:
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index -= 1
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if self.martix[i][index] == 0:
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# index相当于慢指针,j相当于快指针
|
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|
|
# 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
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|
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# 右边数字 = 0
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|
|
""" 分数: 不变
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数值: 右边数字 = 当前数字, 当前数字 = 0 """
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|
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self.martix[i][index] = self.martix[i][j]
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self.martix[i][j] = 0
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|
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self.isadd = True
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|
|
# print('right')
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|
|
# print(self.martix)
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|
|
# 判断游戏是否结束
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|
|
def JudgeGameOver(self):
|
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|
|
# 当空白空格不为空时,即游戏未结束
|
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|
|
zerolist = self.GetEmpty()
|
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|
|
if zerolist:
|
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|
|
return False
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|
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|
|
# 当空白方格为空时,判断是否存在可合并的方格
|
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|
|
|
for i in range(3):
|
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|
|
|
for j in range(3):
|
|
|
|
|
if self.martix[i][j] == self.martix[i][j + 1]:
|
|
|
|
|
return False
|
|
|
|
|
if self.martix[i][j] == self.martix[i + 1][j]:
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
# 若不满足以上两种情况,则游戏结束
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
# 判断游戏是否成功
|
|
|
|
|
def JudgeGameSuccess(self):
|
|
|
|
|
# 检查是否有2048
|
|
|
|
|
if self.martix.max() == 2048:
|
|
|
|
|
return True
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
# 绘制表格
|
|
|
|
|
def Paint(self):
|
|
|
|
|
""" 游戏背景 """
|
|
|
|
|
# fill(color): 填充某一种颜色
|
|
|
|
|
self.form.fill((220, 220, 220))
|
|
|
|
|
|
|
|
|
|
""" 字体设置 """
|
|
|
|
|
# 初始化字体
|
|
|
|
|
pygame.font.init()
|
|
|
|
|
# 添加标题
|
|
|
|
|
# f = pygame.font.get_fonts() #: 获取字体样式
|
|
|
|
|
# pygame.font.Font.render(): 在一个新 Surface 对象上绘制文本
|
|
|
|
|
self.title_font = pygame.font.SysFont('幼圆', 50, True)
|
|
|
|
|
title_text = self.title_font.render('2048', True, (0, 0, 0))
|
|
|
|
|
self.form.blit(title_text, (50, 10))
|
|
|
|
|
|
|
|
|
|
# 添加分数: 得分: 0
|
|
|
|
|
pygame.draw.rect(self.form, (128, 128, 128), (250, 0, 120, 60))
|
|
|
|
|
self.score_font = pygame.font.SysFont('幼圆', 28, True)
|
|
|
|
|
score_text = self.score_font.render('得 分', True, (0, 0, 0))
|
|
|
|
|
self.form.blit(score_text, (275, 0))
|
|
|
|
|
|
|
|
|
|
digtial_score = self.score_font.render(str(int(self.score)), True, (255, 250, 250))
|
|
|
|
|
self.form.blit(digtial_score, (280, 30))
|
|
|
|
|
|
|
|
|
|
# 添加游戏说明
|
|
|
|
|
self.tips_font = pygame.font.SysFont('simsunnsimsun', 20)
|
|
|
|
|
tips_text = self.tips_font.render('操作: ↑ ↓ ← →, 按esc键重新开始', True, (0, 0, 0))
|
|
|
|
|
self.form.blit(tips_text, (25, 70))
|
|
|
|
|
|
|
|
|
|
""" 绘制方格 """
|
|
|
|
|
for i in range(4):
|
|
|
|
|
for j in range(4):
|
|
|
|
|
# (x, y) 方块的初始位置
|
|
|
|
|
x = j * self.block_size + (j + 1) * self.block_gap
|
|
|
|
|
y = i * self.block_size + (i + 1) * self.block_gap
|
|
|
|
|
# 绘制方块
|
|
|
|
|
value = int(self.martix[i][j])
|
|
|
|
|
# print(value)
|
|
|
|
|
pygame.draw.rect(self.form, self.block_color[value], (x + 5, y + 100, self.block_size, self.block_size),
|
|
|
|
|
border_radius=self.block_arc)
|
|
|
|
|
|
|
|
|
|
# 数字字体即大小
|
|
|
|
|
if value < 10:
|
|
|
|
|
self.font = pygame.font.SysFont('simsunnsimsun', 46, True) # 数字2、4、8
|
|
|
|
|
value_text = self.font.render(str(value), True, self.nums_color[value])
|
|
|
|
|
self.form.blit(value_text, (x + 35, y + 120))
|
|
|
|
|
elif value < 100:
|
|
|
|
|
self.font = pygame.font.SysFont('simsunnsimsun', 40, True) # 数字16, 32, 64
|
|
|
|
|
value_text = self.font.render(str(value), True, self.nums_color[value])
|
|
|
|
|
self.form.blit(value_text, (x + 25, y + 120))
|
|
|
|
|
elif value < 1000:
|
|
|
|
|
self.font = pygame.font.SysFont('simsunnsimsun', 34, True) # 数字128, 256, 512
|
|
|
|
|
value_text = self.font.render(str(value), True, self.nums_color[value])
|
|
|
|
|
self.form.blit(value_text, (x + 15, y + 120))
|
|
|
|
|
else:
|
|
|
|
|
self.font = pygame.font.SysFont('simsunnsimsun', 28, True) # 数字1024, 2048
|
|
|
|
|
value_text = self.font.render(str(value), True, self.nums_color[value])
|
|
|
|
|
self.form.blit(value_text, (x + 5, y + 120))
|
|
|
|
|
|
|
|
|
|
# 新增数字
|
|
|
|
|
self.CreatNum()
|
|
|
|
|
|
|
|
|
|
""" 如果游戏结束 """
|
|
|
|
|
self.is_over = self.JudgeGameOver()
|
|
|
|
|
if self.is_over:
|
|
|
|
|
over_font = pygame.font.SysFont("simsunnsimsun", 60, True)
|
|
|
|
|
str_text = over_font.render('Game Over!', True, (255, 255, 255))
|
|
|
|
|
self.form.blit(str_text, (30, 220))
|
|
|
|
|
|
|
|
|
|
""" 如果游戏成功 """
|
|
|
|
|
self.is_success = self.JudgeGameSuccess()
|
|
|
|
|
if self.is_success:
|
|
|
|
|
success_font = pygame.font.SysFont("simsunnsimsun", 60, True)
|
|
|
|
|
str_text = success_font.render('Successful!', True, (178, 34, 34))
|
|
|
|
|
self.form.blit(str_text, (10, 220))
|