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# ---> Unity
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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icon: {fileID: 2800000, guid: cbea0258d69fdef4ba73fa582f0e2004, type: 3}
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title: Mobile 3D Template
|
||||||
|
sections:
|
||||||
|
- heading: Welcome to the Mobile 3D Template
|
||||||
|
text: This template sets up the right Project settings for developing a 3D game
|
||||||
|
on mobile. Also it includes some of the recommended packages for developing
|
||||||
|
on mobile.
|
||||||
|
linkText:
|
||||||
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url:
|
||||||
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- heading: Forums iOS
|
||||||
|
text:
|
||||||
|
linkText: Get answers and support
|
||||||
|
url: https://forum.unity.com/forums/ios-and-tvos.27/?_ga=2.229741980.1233471755.1632783301-870874885.1598941469
|
||||||
|
- heading: Forums Android
|
||||||
|
text:
|
||||||
|
linkText: Get answers and support
|
||||||
|
url: https://forum.unity.com/forums/android.30/
|
||||||
|
- heading: Bugs
|
||||||
|
text:
|
||||||
|
linkText: Report any bugs
|
||||||
|
url: https://unity3d.com/unity/qa/bug-reporting
|
||||||
|
- heading: Template feedback
|
||||||
|
text:
|
||||||
|
linkText: Share your feedback on this template with us
|
||||||
|
url: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_b8GWOIYxi4l6PDE?templatename=mobile3d
|
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||||||
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@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MouseRay : MonoBehaviour
|
||||||
|
{
|
||||||
|
Ray ray; // ÉäÏß
|
||||||
|
RaycastHit hit; // ÉäÏß¼ì²âÆ÷
|
||||||
|
|
||||||
|
public GameObject ssss;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.E))
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
|
{
|
||||||
|
if (Physics.Raycast(ray, out hit)) {
|
||||||
|
Debug.Log(hit.collider.gameObject.name);
|
||||||
|
if (hit.collider.gameObject.name=="Button") {
|
||||||
|
ssss.GetComponent<step>().active = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int sum(int a,int b,out int c)
|
||||||
|
{
|
||||||
|
c = a * b;
|
||||||
|
return a + b;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
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executionOrder: 0
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||||||
|
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||||||
|
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|
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NewBehaviourScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1ffe604a6ece4bc4da5a8a4b125aa7ac
|
||||||
|
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externalObjects: {}
|
||||||
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serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
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||||||
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||||||
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||||||
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|
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
|
||||||
|
public class PlayVideo : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject vv;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
vv.GetComponent<VideoPlayer>().Play();
|
||||||
|
// GameObject.Find("Cube").SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
vv.GetComponent<VideoPlayer>().Stop();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
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||||||
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guid: 1d73a515b79e38e448248b825964ad83
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||||||
|
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||||||
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@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class check : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool Go = false;
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
Go = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 0ac1b1ad57739e04d87bf310f9fa2d6a
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||||||
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||||||
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||||||
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@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class fire : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed = 1f;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
GameObject target = GameObject.Find("target");
|
||||||
|
transform.LookAt(target.transform.position);
|
||||||
|
GetComponent<Rigidbody>().AddForce(transform.forward * speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
||||||
|
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||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
|
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||||||
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||||||
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||||||
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@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class move : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float Speed = 1f;
|
||||||
|
public int num = 0;
|
||||||
|
public check check;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (check.Go)
|
||||||
|
{
|
||||||
|
float step = Speed * Time.deltaTime;
|
||||||
|
gameObject.transform.localPosition = new Vector3(Mathf.Lerp(gameObject.transform.localPosition.x, 0, step), Mathf.Lerp(gameObject.transform.localPosition.y, 0.1f + 0.3f * num, step), Mathf.Lerp(gameObject.transform.localPosition.z, -1.1f * num, step));//²åÖµËã·¨
|
||||||
|
}
|
||||||
|
//gameObject.transform.localPosition = new Vector3(0, 0.1f + 0.3f * num, -1.1f * num);//²åÖµËã·¨
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: acf07d62dbe049547a0763611f10d0c5
|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,59 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class opendoor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject gg;
|
||||||
|
public GameObject ll;
|
||||||
|
|
||||||
|
private bool cc = false;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Input.GetKeyDown(KeyCode.E))
|
||||||
|
{
|
||||||
|
Debug.Log(cc);
|
||||||
|
if(cc) {
|
||||||
|
this.gg.SetActive(false);
|
||||||
|
this.GetComponent<BoxCollider>().isTrigger = true;
|
||||||
|
ll.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
cc = true;
|
||||||
|
Debug.Log(collision.gameObject.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit(Collision collision)
|
||||||
|
{
|
||||||
|
cc = false;
|
||||||
|
Debug.Log(cc);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log("trigger enter");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log(other.gameObject.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log("trigger exit!!!!!!!!!!!!!!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,11 @@
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|||||||
|
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|
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|
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using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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public class shoot : MonoBehaviour
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{
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public GameObject bucket;
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// Start is called before the first frame update
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void Start()
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{
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|
}
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// Update is called once per frame
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|
void Update()
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|
{
|
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|
if (Input.GetMouseButtonDown(0))
|
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|
{
|
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|
Instantiate(bucket, transform.position, Quaternion.LookRotation(transform.forward, transform.up));
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}
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|
}
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void Ball() { }
|
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|
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void Ball(int a) { }
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}
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using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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public class step : MonoBehaviour
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{
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public int Num = 20;
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public float Speed = 1f;
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public bool active = false;
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public GameObject pfab;
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public GameObject[] Steps;
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void Start()
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{
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Steps = new GameObject[Num];
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for (int i = 0; i < Num; i++)
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{
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Steps[i] = Instantiate(pfab, new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), Random.Range(-100, 100)), Quaternion.identity);
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Steps[i].transform.parent = transform; // 创建的对象父对象设置为当前对象
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}
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}
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void Update()
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{
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if(active)
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{
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float step = Speed * Time.deltaTime;
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for (int j = 0; j < Num; j++)
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{
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GameObject s = Steps[j];
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s.transform.localPosition = new Vector3(Mathf.Lerp(s.transform.localPosition.x, 0, step), Mathf.Lerp(s.transform.localPosition.y, 0.1f + 0.3f * j, step), Mathf.Lerp(s.transform.localPosition.z, -1.1f * j, step));//插值算法
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}
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}
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tangentImportMode: 3
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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normalSmoothingSource: 0
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skeleton: []
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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additionalBone: 0
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userData:
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assetBundleName:
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serializedVersion: 19301
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internalIDToNameTable: []
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materials:
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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||||||
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optimizeGameObjects: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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|
tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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|
blendShapeNormalImportMode: 1
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|
normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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|
legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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|
skeletonHasParents: 1
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|
lastHumanDescriptionAvatarSource: {instanceID: 0}
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|
autoGenerateAvatarMappingIfUnspecified: 1
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|
animationType: 2
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|
humanoidOversampling: 1
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|
avatarSetup: 0
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||||||
|
additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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serializedVersion: 19301
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|
internalIDToNameTable: []
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externalObjects: {}
|
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materials:
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materialImportMode: 1
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|
materialName: 0
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materialSearch: 1
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|
materialLocation: 1
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|
animations:
|
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|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
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|
rigImportWarnings:
|
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|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
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|
animationRetargetingWarnings:
|
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|
animationDoRetargetingWarnings: 0
|
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|
importAnimatedCustomProperties: 0
|
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|
importConstraints: 0
|
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|
animationCompression: 1
|
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|
animationRotationError: 0.5
|
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|
animationPositionError: 0.5
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|
animationScaleError: 0.5
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|
animationWrapMode: 0
|
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|
extraExposedTransformPaths: []
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|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
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|
globalScale: 1
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||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
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|
useSRGBMaterialColor: 1
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|
sortHierarchyByName: 1
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|
importVisibility: 1
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importBlendShapes: 1
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|
importCameras: 1
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importLights: 1
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|
fileIdsGeneration: 2
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|
swapUVChannels: 0
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generateSecondaryUV: 0
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|
useFileUnits: 1
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|
keepQuads: 0
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|
weldVertices: 1
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|
preserveHierarchy: 0
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|
skinWeightsMode: 0
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|
maxBonesPerVertex: 4
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|
minBoneWeight: 0.001
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||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
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|
secondaryUVAngleDistortion: 8
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|
secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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|
normalImportMode: 0
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|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
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||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
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|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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|
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|
fileFormatVersion: 2
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|
ModelImporter:
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|
serializedVersion: 19301
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 1
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
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|
generateSecondaryUV: 1
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVPackMargin: 18
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in new issue