thoopchuk26
899e1722b3
Auto stash before merge of "main" and "origin/main"
4 years ago
Matthew Kalahiki
c40d9385e1
working lava
4 years ago
Spencer
3cea5ec88e
Merge remote-tracking branch 'origin/main' into main
4 years ago
Spencer
1a2ca81f8f
More Art Pixelarts Added
4 years ago
Ivy
8d813777cc
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
77e894d14a
Added floor tags
4 years ago
thoopchuk26
e71bdc461c
Added Trigger Collider to Player
4 years ago
thoopchuk26
7b647069fc
Fixed Jumping Again
4 years ago
Ivy
aaf12fab2b
Shrunk boss room camera
4 years ago
Ivy
bf309e2ce8
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
d98bd0b0ae
Cleaned up glider code
4 years ago
thoopchuk26
ec94002a7e
Fixed walljumping, finalized shrink logic
4 years ago
Matthew Kalahiki
a3ddcba214
Start of working lava
4 years ago
thoopchuk26
d132db7acc
Fixed Syntax Error
4 years ago
thoopchuk26
6e0fe88667
Added Untested Shrink Logic
4 years ago
thoopchuk26
52a061a77b
Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer
fbb9f0cba9
Art Dialogue Box Sprite Made
4 years ago
Spencer
6be8ba61e1
Glider State Added
...
Having trouble figuring out how to incorporate the glide into the player's animation since the glide is in a separate script. Maybe treat glider like an object, call in movement script, and then work on the animator from there?
4 years ago
Ivy
6335abb108
Added fix to make backwards trip through PathToTower possible
4 years ago
Ivy
46b5534e74
Made Path to Boss jump longer
4 years ago
Ivy
f39f27939e
Expanded camera
4 years ago
Ivy
5706f3233c
Elongated RouteToTower so that it requires glider
4 years ago
Ivy
e4f5dfda53
Cleaned up platforms in tower, changed to one way platforms
4 years ago
Ivy
604e83d611
Adjusted player deceleration
4 years ago
Mars Paton
ae0c49b0d4
Create enemyBehaviorFleurite.cs
4 years ago
thoopchuk26
7ff311b216
Abstracted Some Powerup Gamemanager Code
4 years ago
thoopchuk26
b5324f8a4d
Added Powerup Logic
4 years ago
thoopchuk26
cbd91fdea8
Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer
dbbc22065d
Health Bar Updated
4 years ago
Mars Paton
fec6cecf64
Merge branch 'main' of https://github.com/SpenThompson/MuseumGame into main
4 years ago
Mars Paton
1adf3e5b58
Started to create Fleurite enemy and swapped individual sprites for a sheet
4 years ago
Matthew Kalahiki
dab4503bf5
better step sound
4 years ago
Matthew Kalahiki
c449782599
fixed character sprite
4 years ago
Mars Paton
a401d1213d
New idle to walk transition cycle
4 years ago
Spencer
c17455d0a2
Midglide Animation Added
4 years ago
Spencer
701cb1c79d
Hurt Animation Added
4 years ago
Matthew Kalahiki
cbcd196dd9
start of footsteps
4 years ago
thoopchuk26
97045e4988
Movement and Hitbox Tweaks, Jumping updated
4 years ago
thoopchuk26
a172910b57
Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer
4ca0929938
Forgot to save the scene
4 years ago
Spencer
908e78ed4b
Working on Jump Animation (in progress)
4 years ago
Spencer
f9c71ef731
Old Sprites Updated, Jump Sprite Added (need to rig)
4 years ago
Mars Paton
2f15d6dd8d
Delete Artwork Sprites.meta~main.meta
...
I don't think I did this. I think it was just something Unity did when I was exiting.
4 years ago
Matthew Kalahiki
a5563d46b2
Boss projectiles are destroyed when they hit a platform
4 years ago
Matthew Kalahiki
56e99dac27
If you die, you respawn
4 years ago
Spencer
3bef4a7d1a
Meta Data Being Wonky
4 years ago
Mars Paton
062fcad4ac
Added sprites: enemy: Fleurite
...
Added the sprites for the basic enemy "Fleurite" for the first zone.
4 years ago
Matthew Kalahiki
e92af9ffa3
fixed something that messed up
4 years ago
Matthew Kalahiki
243182f3c9
Started Art Display System
4 years ago
Ivy
1f32204563
Fixed unescapable pit in powerup room
4 years ago