Ivy
c5f742e126
Changed pixel art image types to be sprites
4 years ago
Ivy
1d64f1563e
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
6737cd17f3
Fixed player health bar crash, disabled compression
4 years ago
Spencer
db56dd8740
Merge remote-tracking branch 'origin/main' into main
4 years ago
thoopchuk26
fe845de88f
Minor Movement Adjustments
4 years ago
thoopchuk26
527c3c51b6
Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer
4b87d04859
Meta Data for Pixelart
4 years ago
Ivy
021e6ccd9f
Removed extra health bar
4 years ago
Ivy
97e71b7985
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
22cc21db6c
Added texture to powerup
4 years ago
Matthew Kalahiki
1e655ae15e
FollowCam
4 years ago
Spencer
e48838ba2a
Started Work on Pixelizing Art
4 years ago
Matthew Kalahiki
d577089cbe
Background music should work
4 years ago
Matthew Kalahiki
8460f5b235
Enemy should also do damage now. Also daisy stage background music added
4 years ago
Matthew Kalahiki
5d4fd82e8c
Merge remote-tracking branch 'origin/main' into main
4 years ago
Matthew Kalahiki
e48501e7ad
boss in boss level
4 years ago
Ivy
3b8ad70d7c
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
cbcd7f8264
Added transitions to boss room
4 years ago
Matthew Kalahiki
b4ad5976e4
Merge remote-tracking branch 'origin/main' into main
4 years ago
Matthew Kalahiki
488bf822e0
Player shouldn't duplicate
4 years ago
Ivy
abbbcd9380
Added health bar to spawn scene
4 years ago
Ivy
8b6b2649eb
Added glider powerup
4 years ago
Spencer
e993ecb4aa
Idle to Run Cycle Animation Set Up
4 years ago
Ivy
405485c4b7
Connected path to boss
4 years ago
Ivy
fb383404f4
Made changes to tower level
4 years ago
Ivy
13fdba286b
Added correctly placed door transitions
4 years ago
Matthew Kalahiki
5af46808c6
Choose location player goes when scene changes
4 years ago
Spencer
d7680efb40
Paint Projectile Sprite Added
4 years ago
Ivy
5feee49de4
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
bb8934ad5a
Added scene transitions
4 years ago
thoopchuk26
761c4def4c
Auto stash before merge of "main" and "origin/main"
4 years ago
Matthew Kalahiki
48dc8ae370
pretty sure this will damage player if it get hit by projectile
4 years ago
Spencer
3e5d103ce1
Health Bar Fixed, Prefab updated
4 years ago
Spencer
d0b28c7159
Health Bar Prototype Added
4 years ago
Matthew Kalahiki
d7759b9489
Hopefully fixed what the merge messed up
4 years ago
Matthew Kalahiki
2c20b06aa6
MoreDaisyBoss
4 years ago
Matthew Kalahiki
6f8a6583b1
Daisy Boss
4 years ago
Ivy
e8254d703f
Attached run cycle
4 years ago
Spencer
e1bb36c61d
Run Cycle Added
4 years ago
Ivy
07689cff96
Added room to loop back to tower
...
This room loops back to the tower after the player gets the glider powerup. It also has an area only accessible after the player gets another powerup after fighting the boss.
4 years ago
Ivy
fb9b5c8de4
Worked on room where the player gets the glider powerup
4 years ago
Ivy
4beff2a081
More work on tower room
4 years ago
Ivy
5932616a7c
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
94750fb7f0
Started work on tower level
4 years ago
thoopchuk26
42c99a3027
Refined Movement and added Jump
4 years ago
Ivy
51ef396fa9
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
a7cbac693a
Started level design work on demo level
4 years ago
thoopchuk26
059a2ed734
Basic Movement
4 years ago
Spencer
ac35ba6b95
Game Made
4 years ago
Spencer Thompson
30cbfb06d1
Initial commit
4 years ago