80 Commits (f39f27939e2a756f96f85a617effd4d1d6ac4d9c)
 

Author SHA1 Message Date
Ivy abbbcd9380 Added health bar to spawn scene
4 years ago
Ivy 8b6b2649eb Added glider powerup
4 years ago
Spencer e993ecb4aa Idle to Run Cycle Animation Set Up
4 years ago
Ivy 405485c4b7 Connected path to boss
4 years ago
Ivy fb383404f4 Made changes to tower level
4 years ago
Ivy 13fdba286b Added correctly placed door transitions
4 years ago
Matthew Kalahiki 5af46808c6 Choose location player goes when scene changes
4 years ago
Spencer d7680efb40 Paint Projectile Sprite Added
4 years ago
Ivy 5feee49de4 Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy bb8934ad5a Added scene transitions
4 years ago
thoopchuk26 761c4def4c Auto stash before merge of "main" and "origin/main"
4 years ago
Matthew Kalahiki 48dc8ae370 pretty sure this will damage player if it get hit by projectile
4 years ago
Spencer 3e5d103ce1 Health Bar Fixed, Prefab updated
4 years ago
Spencer d0b28c7159 Health Bar Prototype Added
4 years ago
Matthew Kalahiki d7759b9489 Hopefully fixed what the merge messed up
4 years ago
Matthew Kalahiki 2c20b06aa6 MoreDaisyBoss
4 years ago
Matthew Kalahiki 6f8a6583b1 Daisy Boss
4 years ago
Ivy e8254d703f Attached run cycle
4 years ago
Spencer e1bb36c61d Run Cycle Added
4 years ago
Ivy 07689cff96 Added room to loop back to tower
4 years ago
Ivy fb9b5c8de4 Worked on room where the player gets the glider powerup
4 years ago
Ivy 4beff2a081 More work on tower room
4 years ago
Ivy 5932616a7c Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 94750fb7f0 Started work on tower level
4 years ago
thoopchuk26 42c99a3027 Refined Movement and added Jump
4 years ago
Ivy 51ef396fa9 Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy a7cbac693a Started level design work on demo level
4 years ago
thoopchuk26 059a2ed734 Basic Movement
4 years ago
Spencer ac35ba6b95 Game Made
4 years ago
Spencer Thompson 30cbfb06d1
Initial commit
4 years ago