Ivy
|
d312c70fbd
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
2092ba912a
|
Added true pausing/resuming
|
4 years ago |
Ivy
|
b293e8a504
|
Added true pausing/resuming
|
4 years ago |
Ivy
|
f0671d1693
|
Created Scarecrow museum art prefab for glider powerup, placed in museum
|
4 years ago |
Ivy
|
b9f763090e
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
489396d468
|
Removed MuseumArt.cs, made disabling art disable colliders
|
4 years ago |
Matthew Kalahiki
|
9e44ecdc59
|
restart should reset everything in the game
|
4 years ago |
Matthew Kalahiki
|
5070423ea0
|
re-applied a couple things
|
4 years ago |
Matthew Kalahiki
|
c147fbd4aa
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Matthew Kalahiki
|
375cecb736
|
art only visible in museum once collected
|
4 years ago |
Ivy
|
ae62f3a75b
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
8ace03285d
|
Added toggling museum art from game manager
|
4 years ago |
Matthew Kalahiki
|
2f5c25ae0f
|
fixed conflict
|
4 years ago |
Matthew Kalahiki
|
62dfd0b748
|
disable player until game started
|
4 years ago |
Ivy
|
b9d4ac47ed
|
Added respawning to the start room
|
4 years ago |
Ivy
|
0a213b42cf
|
Added camera scroll to DogLevelSpawn
|
4 years ago |
Ivy
|
af50983f3b
|
Removed Q to shrink, added requirement for glider to go to dog level
|
4 years ago |
Ivy
|
6f994fec7c
|
Updated glider prefab
|
4 years ago |
Ivy
|
3c501ac66a
|
Fixed automatic pausing bug
|
4 years ago |
Ivy
|
262bf5d685
|
Refactored powerup code to use enums instead of magic numbers
|
4 years ago |
Ivy
|
a449d8ca4d
|
Added colored backgrounds to levels, added position to load to GM
|
4 years ago |
Matthew Kalahiki
|
e3e98ea9e3
|
painting and powerup retrieval display complete
|
4 years ago |
Matthew Kalahiki
|
e49ac5970e
|
beginning of pause
|
4 years ago |
Matthew Kalahiki
|
e9add31746
|
more powerup display
|
4 years ago |
Matthew Kalahiki
|
585ee44707
|
start of powerup display
|
4 years ago |
Matthew Kalahiki
|
8b6f190692
|
Working Gallery
|
4 years ago |
Matthew Kalahiki
|
059e7706f8
|
stuff
|
4 years ago |
Ivy
|
b3a74e8627
|
Fixed tile gaps in demo levels
|
4 years ago |
Ivy
|
b88ec03639
|
Added one way platforms
|
4 years ago |
Ivy
|
3a09396c2f
|
Added debounce to shrink button
|
4 years ago |
thoopchuk26
|
8e930697a7
|
Shrink Logic Finalized, Need to add a delay so the player can't spam
|
4 years ago |
thoopchuk26
|
397e8ab91e
|
Shrink Changes(not final)
|
4 years ago |
thoopchuk26
|
a30e936cf0
|
Fixed small shrink logic error
|
4 years ago |
thoopchuk26
|
32bc813722
|
Re-Implemented check for whether the player can unshrink
|
4 years ago |
thoopchuk26
|
9799336752
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
thoopchuk26
|
ba85946237
|
Hopefully Fixed Infinite Jump Bug, Made Movement Snappier
|
4 years ago |
Ivy
|
ac3b27ad77
|
Attempt to fix walljump
|
4 years ago |
Ivy
|
13cbb24c5e
|
Fixed infinite jump glitch, fixed jumping on walls
|
4 years ago |
Ivy
|
e31866ea5b
|
Fixed glider power up GUI
|
4 years ago |
Ivy
|
99a86eee80
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
061b635c27
|
Worked on re-implementing powerups through GUI
|
4 years ago |
Ivy
|
cef2f33894
|
Worked on re-implementing powerups
|
4 years ago |
Ivy
|
9da379ebc6
|
Made glider powerup add icon
|
4 years ago |
Ivy
|
d326d57082
|
Added disable powerups function
|
4 years ago |
Matthew Kalahiki
|
611f7f337f
|
running start and stop is smoother
|
4 years ago |
Matthew Kalahiki
|
56f6ec70ce
|
health added to dog
|
4 years ago |
Matthew Kalahiki
|
0cf89255f4
|
can't leave room during boss fight
|
4 years ago |
Matthew Kalahiki
|
d5258cc72c
|
Working projectile and boss health
|
4 years ago |
thoopchuk26
|
559cd3f0e6
|
Paint Projectile prefab
|
4 years ago |
thoopchuk26
|
06db6b9fde
|
Changed it so the script goes on the projectile not the player
|
4 years ago |