Spencer
|
c17455d0a2
|
Midglide Animation Added
|
4 years ago |
Spencer
|
701cb1c79d
|
Hurt Animation Added
|
4 years ago |
Matthew Kalahiki
|
cbcd196dd9
|
start of footsteps
|
4 years ago |
thoopchuk26
|
97045e4988
|
Movement and Hitbox Tweaks, Jumping updated
|
4 years ago |
thoopchuk26
|
a172910b57
|
Auto stash before merge of "main" and "origin/main"
|
4 years ago |
Spencer
|
4ca0929938
|
Forgot to save the scene
|
4 years ago |
Spencer
|
908e78ed4b
|
Working on Jump Animation (in progress)
|
4 years ago |
Spencer
|
f9c71ef731
|
Old Sprites Updated, Jump Sprite Added (need to rig)
|
4 years ago |
Mars Paton
|
2f15d6dd8d
|
Delete Artwork Sprites.meta~main.meta
I don't think I did this. I think it was just something Unity did when I was exiting.
|
4 years ago |
Matthew Kalahiki
|
a5563d46b2
|
Boss projectiles are destroyed when they hit a platform
|
4 years ago |
Matthew Kalahiki
|
56e99dac27
|
If you die, you respawn
|
4 years ago |
Spencer
|
3bef4a7d1a
|
Meta Data Being Wonky
|
4 years ago |
Mars Paton
|
062fcad4ac
|
Added sprites: enemy: Fleurite
Added the sprites for the basic enemy "Fleurite" for the first zone.
|
4 years ago |
Matthew Kalahiki
|
e92af9ffa3
|
fixed something that messed up
|
4 years ago |
Matthew Kalahiki
|
243182f3c9
|
Started Art Display System
|
4 years ago |
Ivy
|
1f32204563
|
Fixed unescapable pit in powerup room
|
4 years ago |
Ivy
|
c5f742e126
|
Changed pixel art image types to be sprites
|
4 years ago |
Ivy
|
1d64f1563e
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
6737cd17f3
|
Fixed player health bar crash, disabled compression
|
4 years ago |
Spencer
|
db56dd8740
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
thoopchuk26
|
fe845de88f
|
Minor Movement Adjustments
|
4 years ago |
thoopchuk26
|
527c3c51b6
|
Auto stash before merge of "main" and "origin/main"
|
4 years ago |
Spencer
|
4b87d04859
|
Meta Data for Pixelart
|
4 years ago |
Ivy
|
021e6ccd9f
|
Removed extra health bar
|
4 years ago |
Ivy
|
97e71b7985
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
22cc21db6c
|
Added texture to powerup
|
4 years ago |
Matthew Kalahiki
|
1e655ae15e
|
FollowCam
|
4 years ago |
Spencer
|
e48838ba2a
|
Started Work on Pixelizing Art
|
4 years ago |
Matthew Kalahiki
|
d577089cbe
|
Background music should work
|
4 years ago |
Matthew Kalahiki
|
8460f5b235
|
Enemy should also do damage now. Also daisy stage background music added
|
4 years ago |
Matthew Kalahiki
|
5d4fd82e8c
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Matthew Kalahiki
|
e48501e7ad
|
boss in boss level
|
4 years ago |
Ivy
|
3b8ad70d7c
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
cbcd7f8264
|
Added transitions to boss room
|
4 years ago |
Matthew Kalahiki
|
b4ad5976e4
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Matthew Kalahiki
|
488bf822e0
|
Player shouldn't duplicate
|
4 years ago |
Ivy
|
abbbcd9380
|
Added health bar to spawn scene
|
4 years ago |
Ivy
|
8b6b2649eb
|
Added glider powerup
|
4 years ago |
Spencer
|
e993ecb4aa
|
Idle to Run Cycle Animation Set Up
|
4 years ago |
Ivy
|
405485c4b7
|
Connected path to boss
|
4 years ago |
Ivy
|
fb383404f4
|
Made changes to tower level
|
4 years ago |
Ivy
|
13fdba286b
|
Added correctly placed door transitions
|
4 years ago |
Matthew Kalahiki
|
5af46808c6
|
Choose location player goes when scene changes
|
4 years ago |
Spencer
|
d7680efb40
|
Paint Projectile Sprite Added
|
4 years ago |
Ivy
|
5feee49de4
|
Merge remote-tracking branch 'origin/main' into main
|
4 years ago |
Ivy
|
bb8934ad5a
|
Added scene transitions
|
4 years ago |
thoopchuk26
|
761c4def4c
|
Auto stash before merge of "main" and "origin/main"
|
4 years ago |
Matthew Kalahiki
|
48dc8ae370
|
pretty sure this will damage player if it get hit by projectile
|
4 years ago |
Spencer
|
3e5d103ce1
|
Health Bar Fixed, Prefab updated
|
4 years ago |
Spencer
|
d0b28c7159
|
Health Bar Prototype Added
|
4 years ago |