66 Commits (c17455d0a22f8e9fb4fb2e8af19b6a27c202bd8d)
 

Author SHA1 Message Date
Spencer c17455d0a2 Midglide Animation Added
4 years ago
Spencer 701cb1c79d Hurt Animation Added
4 years ago
Matthew Kalahiki cbcd196dd9 start of footsteps
4 years ago
thoopchuk26 97045e4988 Movement and Hitbox Tweaks, Jumping updated
4 years ago
thoopchuk26 a172910b57 Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer 4ca0929938 Forgot to save the scene
4 years ago
Spencer 908e78ed4b Working on Jump Animation (in progress)
4 years ago
Spencer f9c71ef731 Old Sprites Updated, Jump Sprite Added (need to rig)
4 years ago
Mars Paton 2f15d6dd8d Delete Artwork Sprites.meta~main.meta
4 years ago
Matthew Kalahiki a5563d46b2 Boss projectiles are destroyed when they hit a platform
4 years ago
Matthew Kalahiki 56e99dac27 If you die, you respawn
4 years ago
Spencer 3bef4a7d1a Meta Data Being Wonky
4 years ago
Mars Paton 062fcad4ac Added sprites: enemy: Fleurite
4 years ago
Matthew Kalahiki e92af9ffa3 fixed something that messed up
4 years ago
Matthew Kalahiki 243182f3c9 Started Art Display System
4 years ago
Ivy 1f32204563 Fixed unescapable pit in powerup room
4 years ago
Ivy c5f742e126 Changed pixel art image types to be sprites
4 years ago
Ivy 1d64f1563e Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 6737cd17f3 Fixed player health bar crash, disabled compression
4 years ago
Spencer db56dd8740 Merge remote-tracking branch 'origin/main' into main
4 years ago
thoopchuk26 fe845de88f Minor Movement Adjustments
4 years ago
thoopchuk26 527c3c51b6 Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer 4b87d04859 Meta Data for Pixelart
4 years ago
Ivy 021e6ccd9f Removed extra health bar
4 years ago
Ivy 97e71b7985 Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 22cc21db6c Added texture to powerup
4 years ago
Matthew Kalahiki 1e655ae15e FollowCam
4 years ago
Spencer e48838ba2a Started Work on Pixelizing Art
4 years ago
Matthew Kalahiki d577089cbe Background music should work
4 years ago
Matthew Kalahiki 8460f5b235 Enemy should also do damage now. Also daisy stage background music added
4 years ago
Matthew Kalahiki 5d4fd82e8c Merge remote-tracking branch 'origin/main' into main
4 years ago
Matthew Kalahiki e48501e7ad boss in boss level
4 years ago
Ivy 3b8ad70d7c Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy cbcd7f8264 Added transitions to boss room
4 years ago
Matthew Kalahiki b4ad5976e4 Merge remote-tracking branch 'origin/main' into main
4 years ago
Matthew Kalahiki 488bf822e0 Player shouldn't duplicate
4 years ago
Ivy abbbcd9380 Added health bar to spawn scene
4 years ago
Ivy 8b6b2649eb Added glider powerup
4 years ago
Spencer e993ecb4aa Idle to Run Cycle Animation Set Up
4 years ago
Ivy 405485c4b7 Connected path to boss
4 years ago
Ivy fb383404f4 Made changes to tower level
4 years ago
Ivy 13fdba286b Added correctly placed door transitions
4 years ago
Matthew Kalahiki 5af46808c6 Choose location player goes when scene changes
4 years ago
Spencer d7680efb40 Paint Projectile Sprite Added
4 years ago
Ivy 5feee49de4 Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy bb8934ad5a Added scene transitions
4 years ago
thoopchuk26 761c4def4c Auto stash before merge of "main" and "origin/main"
4 years ago
Matthew Kalahiki 48dc8ae370 pretty sure this will damage player if it get hit by projectile
4 years ago
Spencer 3e5d103ce1 Health Bar Fixed, Prefab updated
4 years ago
Spencer d0b28c7159 Health Bar Prototype Added
4 years ago