209 Commits (cd3c0289a496f4583c8fe24b00345f29c83369bb)
 

Author SHA1 Message Date
Ivy cd3c0289a4 Started work on updated dog level spawn with new tileset
4 years ago
Ivy 0aeae1a903 Tweaked player animation cycle to reduce freezing
4 years ago
Spencer fdd08bf233 Animation Adjusted
4 years ago
Spencer c33da6ab64 Midair Animation Added
4 years ago
Spencer 320575a27c Fifth Powerup Icon Added
4 years ago
Ivy f65cebdd0a Updated powerup prefabs to match artwork as described by design doc
4 years ago
Ivy ab14554d39 Created double jump powerup prefab, connected to museum art
4 years ago
Matthew Kalahiki e77051ce92 fixed pickup script
4 years ago
Matthew Kalahiki 57b90a35b9 Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 061100187a Removed extra powerup in museum
4 years ago
Ivy f190d83f6a Attached glider animation
4 years ago
Ivy 881e9c468e Fixed buggy jump animation
4 years ago
Ivy d312c70fbd Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 2092ba912a Added true pausing/resuming
4 years ago
Ivy b293e8a504 Added true pausing/resuming
4 years ago
Ivy f0671d1693 Created Scarecrow museum art prefab for glider powerup, placed in museum
4 years ago
Ivy b9f763090e Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 489396d468 Removed MuseumArt.cs, made disabling art disable colliders
4 years ago
Matthew Kalahiki 9e44ecdc59 restart should reset everything in the game
4 years ago
Matthew Kalahiki 5070423ea0 re-applied a couple things
4 years ago
Matthew Kalahiki c147fbd4aa Merge remote-tracking branch 'origin/main' into main
4 years ago
Matthew Kalahiki 375cecb736 art only visible in museum once collected
4 years ago
Ivy ae62f3a75b Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy 8ace03285d Added toggling museum art from game manager
4 years ago
Matthew Kalahiki 2f5c25ae0f fixed conflict
4 years ago
Matthew Kalahiki 62dfd0b748 disable player until game started
4 years ago
Ivy b9d4ac47ed Added respawning to the start room
4 years ago
Ivy 0a213b42cf Added camera scroll to DogLevelSpawn
4 years ago
Ivy af50983f3b Removed Q to shrink, added requirement for glider to go to dog level
4 years ago
Ivy 6f994fec7c Updated glider prefab
4 years ago
Ivy 3c501ac66a Fixed automatic pausing bug
4 years ago
Ivy 262bf5d685 Refactored powerup code to use enums instead of magic numbers
4 years ago
Ivy a449d8ca4d Added colored backgrounds to levels, added position to load to GM
4 years ago
Matthew Kalahiki e3e98ea9e3 painting and powerup retrieval display complete
4 years ago
Matthew Kalahiki e49ac5970e beginning of pause
4 years ago
Matthew Kalahiki e9add31746 more powerup display
4 years ago
Matthew Kalahiki 585ee44707 start of powerup display
4 years ago
Matthew Kalahiki 8b6f190692 Working Gallery
4 years ago
Matthew Kalahiki 059e7706f8 stuff
4 years ago
Ivy b3a74e8627 Fixed tile gaps in demo levels
4 years ago
Ivy b88ec03639 Added one way platforms
4 years ago
Ivy 3a09396c2f Added debounce to shrink button
4 years ago
thoopchuk26 8e930697a7 Shrink Logic Finalized, Need to add a delay so the player can't spam
4 years ago
thoopchuk26 397e8ab91e Shrink Changes(not final)
4 years ago
thoopchuk26 a30e936cf0 Fixed small shrink logic error
4 years ago
thoopchuk26 32bc813722 Re-Implemented check for whether the player can unshrink
4 years ago
thoopchuk26 9799336752 Merge remote-tracking branch 'origin/main' into main
4 years ago
thoopchuk26 ba85946237 Hopefully Fixed Infinite Jump Bug, Made Movement Snappier
4 years ago
Ivy ac3b27ad77 Attempt to fix walljump
4 years ago
Ivy 13cbb24c5e Fixed infinite jump glitch, fixed jumping on walls
4 years ago