thoopchuk26
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cdebdf63b0
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Started Logic for Block Push Powerup
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4 years ago |
thoopchuk26
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1ac5a21503
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Revert "Auto stash before merge of "main" and "origin/main""
This reverts commit b67f90fb29 .
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4 years ago |
thoopchuk26
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b67f90fb29
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Auto stash before merge of "main" and "origin/main"
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4 years ago |
Ivy
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cd3c0289a4
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Started work on updated dog level spawn with new tileset
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4 years ago |
Ivy
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0aeae1a903
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Tweaked player animation cycle to reduce freezing
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4 years ago |
Spencer
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fdd08bf233
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Animation Adjusted
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4 years ago |
Spencer
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c33da6ab64
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Midair Animation Added
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4 years ago |
Spencer
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320575a27c
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Fifth Powerup Icon Added
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4 years ago |
Ivy
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f65cebdd0a
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Updated powerup prefabs to match artwork as described by design doc
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4 years ago |
Ivy
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ab14554d39
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Created double jump powerup prefab, connected to museum art
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4 years ago |
Matthew Kalahiki
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e77051ce92
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fixed pickup script
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4 years ago |
Matthew Kalahiki
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57b90a35b9
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Merge remote-tracking branch 'origin/main' into main
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4 years ago |
Ivy
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061100187a
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Removed extra powerup in museum
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4 years ago |
Ivy
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f190d83f6a
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Attached glider animation
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4 years ago |
Ivy
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881e9c468e
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Fixed buggy jump animation
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4 years ago |
Ivy
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d312c70fbd
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Merge remote-tracking branch 'origin/main' into main
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4 years ago |
Ivy
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2092ba912a
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Added true pausing/resuming
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4 years ago |
Ivy
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b293e8a504
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Added true pausing/resuming
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4 years ago |
Ivy
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f0671d1693
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Created Scarecrow museum art prefab for glider powerup, placed in museum
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4 years ago |
Ivy
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b9f763090e
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Merge remote-tracking branch 'origin/main' into main
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4 years ago |
Ivy
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489396d468
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Removed MuseumArt.cs, made disabling art disable colliders
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4 years ago |
Matthew Kalahiki
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9e44ecdc59
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restart should reset everything in the game
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4 years ago |
Matthew Kalahiki
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5070423ea0
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re-applied a couple things
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4 years ago |
Matthew Kalahiki
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c147fbd4aa
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Merge remote-tracking branch 'origin/main' into main
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4 years ago |
Matthew Kalahiki
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375cecb736
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art only visible in museum once collected
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4 years ago |
Ivy
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ae62f3a75b
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Merge remote-tracking branch 'origin/main' into main
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4 years ago |
Ivy
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8ace03285d
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Added toggling museum art from game manager
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4 years ago |
Matthew Kalahiki
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2f5c25ae0f
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fixed conflict
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4 years ago |
Matthew Kalahiki
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62dfd0b748
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disable player until game started
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4 years ago |
Ivy
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b9d4ac47ed
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Added respawning to the start room
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4 years ago |
Ivy
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0a213b42cf
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Added camera scroll to DogLevelSpawn
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4 years ago |
Ivy
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af50983f3b
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Removed Q to shrink, added requirement for glider to go to dog level
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4 years ago |
Ivy
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6f994fec7c
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Updated glider prefab
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4 years ago |
Ivy
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3c501ac66a
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Fixed automatic pausing bug
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4 years ago |
Ivy
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262bf5d685
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Refactored powerup code to use enums instead of magic numbers
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4 years ago |
Ivy
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a449d8ca4d
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Added colored backgrounds to levels, added position to load to GM
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4 years ago |
Matthew Kalahiki
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e3e98ea9e3
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painting and powerup retrieval display complete
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4 years ago |
Matthew Kalahiki
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e49ac5970e
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beginning of pause
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4 years ago |
Matthew Kalahiki
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e9add31746
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more powerup display
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4 years ago |
Matthew Kalahiki
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585ee44707
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start of powerup display
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4 years ago |
Matthew Kalahiki
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8b6f190692
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Working Gallery
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4 years ago |
Matthew Kalahiki
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059e7706f8
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stuff
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4 years ago |
Ivy
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b3a74e8627
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Fixed tile gaps in demo levels
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4 years ago |
Ivy
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b88ec03639
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Added one way platforms
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4 years ago |
Ivy
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3a09396c2f
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Added debounce to shrink button
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4 years ago |
thoopchuk26
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8e930697a7
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Shrink Logic Finalized, Need to add a delay so the player can't spam
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4 years ago |
thoopchuk26
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397e8ab91e
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Shrink Changes(not final)
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4 years ago |
thoopchuk26
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a30e936cf0
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Fixed small shrink logic error
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4 years ago |
thoopchuk26
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32bc813722
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Re-Implemented check for whether the player can unshrink
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4 years ago |
thoopchuk26
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9799336752
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Merge remote-tracking branch 'origin/main' into main
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4 years ago |